![]() ![]() ![]() Watch this video and see how it is choppy in the second half, which matches the high speed video of the screen. I found an animation which is 17 frames, and plays as frame 1,2,3.,17 on a real PS2. ![]() I measured Jak 1s input latency with a light on a controller and a high speed camera.īut I got between 11 and 18 frames of latency.Įven if the game is internally running at 60 fps and PCSX2 is running full speed, it will just skip frames at random. I start invoking the events from the first playable scene in the game, then I test several events including Start and moving through the Start options to rule out intrinsic animation delays. I did a study on input lag for 3D systems in retroarch that you can find on the link on top. I test enough games until I find a pattern, obviously Im not going to test the whole library but its wise to pick games developed with the PS2 on mind, suggest games and I will try to test them. These aspects are not usually given in tests because its asummed you measured enough events and times, but if you need a specific event to reproduce I will post them later on.įor reference Mega Man X8 (a 3D game) has an input lag of 64.459 (3.867 frames). Im asking you for the specific things that gave you the number.Įventually I also test Start to check it aligns to the measured minimums. When you add 6 frames to an extra frame for LCD and another one for the controller (at least), we are talking about 8 frames (133ms) minimum of input lag. I also think an input lag test with a real PS2 on a CRT should be made to clearly define the lag introduced through emulation, mind you the PS2 controller will likely introduce half a frame of input lag. When you test enough games and events you start to paint a clear picture. Not the least of which is I cant independently verify any of them.Ī lot of which could probably be explained by animation blending and easing or natural delay introduced by the developers.Īs you said in your DC2 example between the 4 and 10 frame lag take the fastestshorter, 4. Might be tricky though as you could need a light in the controller for when a button is pressed and when pressure is greater than deadzone. I guess judging by the picture you might already know but here is a good review of controller input lag. Here are some tests done with frame advance using the minimum recorded frames for fastest event paths. ![]() See the game profiler here when the game goes at 30 fps in PCSX2. You should straight away see the installation screen for VMware tools.ĭouble click on Install VMware Tools and click on Continue Install Continue Installation and enter your login password Once the installation has completed, click on the restart to restart the system You might be prompted to open the security preferences to allow the VMware tools, do that Now your system will be less laggy and the Mojave will run on fullscreen To confirm the tools are installed, click on the apple icon on the top left corner of the screen and About this mac You should see that the graphics is 128 MB and not just 3 MB.Īfter youve installed the tools, just make sure you restart your system. Pcsx2 High Sierra Lag Iso Select TheĬlick on Browse and navigate to the UNLOCKER FOLDERtools Darwin.iso Select the Darwin.iso file. Go to system preferences Security Privacy Allow apps downloaded from: You should not be able to alter the selections yet.Ĭlick on the yellow lock on the bottom left of the screen, and then enter your password. ![]()
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